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Creating Projected Texture Eyes

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aVersionOfReality writes:

I’m making a tutorial series covering the theory and setup of Projected Texture eyes. This is a method where you move the texture across the geometry instead of moving the geometry itself. This lets you avoid common issues that come up with large toon/anime eyes. You also avoid shapekeys, making the setup easy to re-use. It works with procedural or image textures, and in both Eevee and Cycles.

Read more about it all on my blog or on BlenderArtists.

About the Author

aVersion ofReality

Making 3D art that looks 2D using Blender. Taking questions and tutorial requests.

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