Customizing Normals - 9: How Tangent Normal Mapping works
aVersionOfReality writes: I will attempt to explain how Tangent Normal Mapping works in common terms…
Making 3D art that looks 2D using Blender. Taking questions and tutorial requests.
aVersionOfReality writes: I will attempt to explain how Tangent Normal Mapping works in common terms…
aVersionOfReality writes: So far in this series we've explored how to work with Normals in…
aVersionOfReality writes: Learn a bunch about shading by making an excessively fancy tree leaf shader!…
aVersionOfReality writes: How to transfer Normals between meshes with Geometry Nodes in Blender 3.1. Transferring…
aVersionOfReality writes: A deeper look into advanced Normal Transfer setups using the Data Transfer Modifier…
aVersionOfReality writes: An introduction to basic Normal Transfer setups using the Data Transfer modifier. We…
aVersionOfReality writes: Its finally time for a new series on Customizing Normals in Blender 3.1.…
aVersionOfReality writes: Tired of toon shading looking like crap on your model's face? Do you…
aVersionOfReality writes: How do you put the final touches on a render, or spot fix…
aVersionOfReality writes: Want to render the same objects with different materials on different layers? With…