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Redshift Plugin for Blender Released

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Redshift is the latest in a growing list of "industry-standard" renderers to join the roster of render engines with official blender support. Its latest 3.0.33 release brings with it the first public beta release of its long-awaited Blender plugin among a host of new features.

While the current implementation is still not feature-complete, with it still lacking light-linking and motion blur among other things, development is still ongoing to bring the Blender addon to feature-parity.

The production-proven renderer is known for delivering incredible results at blazing fast speeds, giving it a privileged place in studio pipelines worldwide. It has notably been used on the Overwatch and Rainbow Six cinematics,  as well as the StarZ series "American Gods".

This news comes hot on the heals of Renderman revealing its Blender plugin currently in development.

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Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

9 Comments

  1. Absolutely no point in this at all, with octane render offering a completely FREE tier for Blender users why on earth would you pay for redshit

  2. I guess we should be happy about this progress, putting Blender more and more in the "serious 3d Package" Area. On the other Hand. Redshift has the same Problem like Octane. The totally missed the fast raise of blender. Now the want of course do the same what they've done at other packages to get on the blender train. The difference is, unlike other 3d software, for instance Houdini with their pathetic render solution, or earlier Maya and Max, Blender has already a great Renderer with GPU/CUD/Optix support. It's superfast, stable and reliable. Blender has also an build in Game Engine EEVEE, with total shader compatible to cycles. There is simple no need because i can do lookdev like in unreal in realtime.
    Of course big hugs and respect goes to Otoy for giving us a nice free Octane Tier for playing with it. Thsi will not be forgotten when Pixar with his Renderman/XPU comes into Blender. This will be the next big thing i am sure.
    Meanwhile. Redshift should try at least while running beta, similar way as otoy. This would be a finer step in my opinion.

    • But you forget that Blender is not really ready for production in every area. I regularly reach my limits with cycles. Especially in the high end area. Octane is a step ahead of that. There is still no full control over AOVs in cycles. Caustics is also a joke and fimic color management doesn't look good. Displacement is also unusable. The list is long. Do you work with Blender as a student or hobby user? Or in the commercial sector and earn your money with it? thats the BIG different!

  3. Thomas Vyskocil on

    Hello, I own a license to Redshift and have downloaded the most recent update and can't seem to use Redshift with Blender. The checkmark is there like in the pictures above but I can't find it in the add-ons for 2.90. Any suggestions on how to figure out where to go from here to get it to work? Thanks.

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