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Material Wizard v1.2 released

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h0bB1T writes:

Starting with the first version, you could design complex materials for your models in a visual pleasing and supporting way. With this next step, you can bake those materials in resolutions up to 16K, directly in Blender. Bake diffuse, metallic, specular, roughness, gloss, normal, normalDX, glass, emission, alpha and occlusion to either PNG, TIFF or OpenEXR, fully configurable to RGB and A channels.

The baked object can than be used inside Blender by either Eevee, Cycles, LuxCoreRender or AMD ProRender or exported using one of the presets for Unreal or Unity or create your own setup.

Following a look at the bake node, which shows what is possible.

It's quite simple to use, just watch the Bake Tutorial Video.

Happy Blending,
h0bb1t

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