Matcaps in EEVEE (New method)

Ethan writes:

The common method that I have seen to get matcaps working in EEVEE (as shown by Curtis Holt) produces distortions when the subject is away from the center of the frame. I messed around in the shader editor and got some favorable results. If there are optimizations or accuracy improvements that could be made to my shader, feel free to share.

Tutorial:

Comparison between Workbench and EEVEE

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