Ethan writes:
The common method that I have seen to get matcaps working in EEVEE (as shown by Curtis Holt) produces distortions when the subject is away from the center of the frame. I messed around in the shader editor and got some favorable results. If there are optimizations or accuracy improvements that could be made to my shader, feel free to share.
Tutorial:
Comparison between Workbench and EEVEE
3 Comments
Oh, I've struggled with this math before. Great to see a working version of it!
Thank you so much! It is insanely accurate!!! I could prob never figure the math out on my own!
Thanks. It worked. The only problem remaining is the shadows. I am unable to control the lights and shadows when matcap is used in eeve using this method