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Marmoset VS Eevee VS Cycles


Luis Roach writes:

Renderer comparission between Marmoset Toolbag, Eevee and Cycles.

This Halo weapon was modeled and unwrapped in Blender, baked with Substance Painter and textured with 3D-Coat.


About the Author

Avatar image for Luis Roach
Luis Roach

Luis Roach is an entrepenur from Buenos Aires Argentina. He founded Medicci a game art outsourcing studio. He studied Graphic Design and worked as a 3D Artist for games since 2009. He teaches 3D and animation in UADE (Argentine university of the company) and UTN (National Technology University)


  1. They all look identical from my tiny phone screen, but I suspect that in general they are very similar. I've never used marmoset untill recently with the release of v4, decided to give it a shot after seeing some incredible renders with it, but after a couple hours and a couple tutorials I'm thinking why would I use this over blender? Cycles is already very fast and with the realtime denoising and cuda support I don't understand why you would use marmoset over blender, especially since it's not free. Blender also seems more robust and in some ways easier to use, at least if you are somewhat familiar with the blender ui.

    Long story short, blender 4 life gang.

    • Marmoset catch much more details compare to cycles especially in roughness. And overall it looks more realistic.

      Try to make screenshots, and compare both images side by side, the differences not really visible in motion.

      But personally, Cycles is enough for me.

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