Video: The Juggler

Stefano SottoZen writes:

Hi everyone,

I made this short animation. I used traditional keyframing to animate the character combined with some baked rigid bodies simulation for the movements of the balls.

In this way, I avoided using path animation. To achieve this I switched between an active rigid body and animated object at the desired frames.

I hope you may enjoy this :)
Thanks and have a great day!
Stefano

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