Stefano SottoZen writes:
I made this short animation. I used traditional keyframing to animate the character combined with some baked rigid bodies simulation for the movements of the balls.
In this way, I avoided using path animation. To achieve this I switched between an active rigid body and animated object at the desired frames.
I hope you may enjoy this :)
Thanks and have a great day!
Tho is awesome man!!!!!. Love the twist, short and funny. So oo oo extraordinary
Thanks soooo much!
Very Nice. Thanks for sharing and making me smile. I'll have to show this to my wife, she'll enjoy it. :)
Thank you, glad to hear that! :)