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Video: The Juggler

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Stefano SottoZen writes:

Hi everyone,

I made this short animation. I used traditional keyframing to animate the character combined with some baked rigid bodies simulation for the movements of the balls.

In this way, I avoided using path animation. To achieve this I switched between an active rigid body and animated object at the desired frames.

I hope you may enjoy this :)
Thanks and have a great day!
Stefano

4 Comments

  1. Richard C Cross on

    Very Nice. Thanks for sharing and making me smile. I'll have to show this to my wife, she'll enjoy it. :)

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