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Blender Developers Meeting Notes: February 3, 2020

4

Announcements

  • blender.org was under DDoS attack last week, but all seems well. Kudos for Dan McGrath and Sergey Sharybin for keeping an eye on things.
  • The 2020 big projects proposal was posted on code.blender.org . No big concern was raised so for now we move on with them.
  • LA Blender conference was official confirmed, dates: June 1 and 2. Call for talks and tickets will come later.
  • Tracker curfew is under 1,000 open issues, great work everyone.
  • This Friday we start the code quality day (first Friday of each month), email to bf-committers will be sent soon. Everyone interested in been involved can hang out on blender.chat to help tackle technical debts, code refactoring, variables renaming, …
  • Aaron Carlisle is working with Nathan Letwory on a Git-LFS support proposal. The idea is to start with the manual. Dalai Felinto suggest them to write to bf-committers since this is a big topic.

Blender 2.82 - bcon3

  • bcon4 starts this Thursday, so everyone be sure to commit bugs before that.
  • Anything that comes after must be a critical fix.
  • Users encouraged to treat builds from Thursday on as release candidates, please test them as much as possible.

Blender 2.83 - bcon1

  • Nothing to report.

FOSDEM

Changes and New Features

  • User Interface:
    • Info editor visual refresh. ( Harley Acheson )
    • NLA editor sidebar layout reorganized. ( William Reynish )
    • File browser has improved system paths and icons on all platforms. ( Yevgeny Makarov, Harley Acheson )
    • Tweaks to sculpt symmetry and BVH user interface layout. ( William Reynish )
    • Better icon sharpness preservation at different UI scales. ( Yevgeny Makarov )
    • Text kerning improvements when using translation. ( Harley Acheson )
    • More platform standard shortcut naming in menus. ( Harley Acheson )
  • Objects: Affect Parents option now works for snapping and clear transform. ( Campbell Barton )
  • Modifiers: cast, warp and displace modifiers now have an invert vertex group option. ( Cody Winchester )
  • Eevee: tangent space normal map support for curves and surfaces. ( Clément Foucault )
  • Shading: color output for White Noise node. ( Charlie Jolly )
  • macOS daily builds on builder.blender.org are now code-signed, so they can be run without having to change the system preferences. ( Sergey Sharybin )

Weekly Reports

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

4 Comments

  1. Daniel P. Varela on

    Petty are those who see creations before it's eyes yet hender the growth of visionaries because they closed their own minds.

  2. Random tid-bit here...

    What I want to know is why a AMD Ryzen 3500U with Vega 8 graphics is being trounced in viewport Eevee performance and rendering by a lowly Intel Core i3-7100U with it's HD 620... Updated drivers and BIOS and everything... Is this a known issue that is being worked on? Or am I SOL. haha.

    Otherwise great work by everyone working on Blender!

    My actual workstation runs Blender amazingly!

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