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Blender Developers Meeting Notes: February 3, 2020



  • was under DDoS attack last week, but all seems well. Kudos for Dan McGrath and Sergey Sharybin for keeping an eye on things.
  • The 2020 big projects proposal was posted on . No big concern was raised so for now we move on with them.
  • LA Blender conference was official confirmed, dates: June 1 and 2. Call for talks and tickets will come later.
  • Tracker curfew is under 1,000 open issues, great work everyone.
  • This Friday we start the code quality day (first Friday of each month), email to bf-committers will be sent soon. Everyone interested in been involved can hang out on to help tackle technical debts, code refactoring, variables renaming, …
  • Aaron Carlisle is working with Nathan Letwory on a Git-LFS support proposal. The idea is to start with the manual. Dalai Felinto suggest them to write to bf-committers since this is a big topic.

Blender 2.82 - bcon3

  • bcon4 starts this Thursday, so everyone be sure to commit bugs before that.
  • Anything that comes after must be a critical fix.
  • Users encouraged to treat builds from Thursday on as release candidates, please test them as much as possible.

Blender 2.83 - bcon1

  • Nothing to report.


Changes and New Features

  • User Interface:
    • Info editor visual refresh. ( Harley Acheson )
    • NLA editor sidebar layout reorganized. ( William Reynish )
    • File browser has improved system paths and icons on all platforms. ( Yevgeny Makarov, Harley Acheson )
    • Tweaks to sculpt symmetry and BVH user interface layout. ( William Reynish )
    • Better icon sharpness preservation at different UI scales. ( Yevgeny Makarov )
    • Text kerning improvements when using translation. ( Harley Acheson )
    • More platform standard shortcut naming in menus. ( Harley Acheson )
  • Objects: Affect Parents option now works for snapping and clear transform. ( Campbell Barton )
  • Modifiers: cast, warp and displace modifiers now have an invert vertex group option. ( Cody Winchester )
  • Eevee: tangent space normal map support for curves and surfaces. ( Clément Foucault )
  • Shading: color output for White Noise node. ( Charlie Jolly )
  • macOS daily builds on are now code-signed, so they can be run without having to change the system preferences. ( Sergey Sharybin )

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Daniel P. Varela on

    Petty are those who see creations before it's eyes yet hender the growth of visionaries because they closed their own minds.

  2. Random tid-bit here...

    What I want to know is why a AMD Ryzen 3500U with Vega 8 graphics is being trounced in viewport Eevee performance and rendering by a lowly Intel Core i3-7100U with it's HD 620... Updated drivers and BIOS and everything... Is this a known issue that is being worked on? Or am I SOL. haha.

    Otherwise great work by everyone working on Blender!

    My actual workstation runs Blender amazingly!

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