My new course, “Blender 2.8x Eevee made easy”, is finally finished and launched!!
Eevee is the new Render Engine in Blender and a lot of people have already started to love it.
Others feel that, compared to cycles, the result is too bad and only uses Eevee for prototyping since it is super fast!
Whoever you are, if you work in Blender, this course is for you.
I will go through everything there is to know about Eevee. I start with describing the idea and technique behind it and then continue through all aspects in 20 sessions.
Then I follow it up with 30 sessions on a scene from the Wild West (included in the course of course) where we go through all the stuff in practice, so that light, shadows, reflections, glass, smoke, the material and all other things finds it proper settings.
NB! This scene is especially chosen to be hard on Eevee. It has a lot of objects, mixes outside and inside light, has a lot of smoke, glass and reflections and uses procedural material to some extend… in short…all those things that make it hard to succeed using Eevee. Still… the result will be great :)!
Details about topics below!
Have a great day!
Topics (where I also go through what takes longer to render and what is best practice);
- Eevee, what is that?
- Basic Light
- Basic Shadows
- Contact Shadows
- Prevent Light Bleeding
- Ambient Occlusion
- Glass and refraction
- Motion Blur
- Subsurface Scattering
- Depth of Field
- Reflection Plane
- Cube Map
- Irradiance Volume