DECODED writes:
Creating a photo-realistic render is something that many 3D artists find overwhelming, but it's actually a very simple process. In this video, I'll show you how I created a realistic Margarita cocktail from start to finish, including every technique and time-saving trick I used to add an extra level of realism to the scene.
6 Comments
Thanks for that clear, no-nonsense tutorial, and a very nice render! There's just one thing that looks odd - the dead black shadow underneath the base of the glass, where the table should be showing through. I'm sure there's a way to stop that happening (because I had the exact same problem in a kitchen render) but I can't remember the solution!
IIRC It's the amount of transparent light bounces.
Go to YouTube, search for :
"Everything you wanted to know about rendering Glass not only with Cycles - Vilem Duha".
(Or go to the official Blender YouTube Channel, Playlist 'Blender Conference 2019', video 50.)
That's the place to be to solve this problem, I guess. Good luck :-)
Thanks for that link - that's the fix!
The dark base of the glass is actually just a reflection of the background behind it. I used a fairly high light bounce number for this render (I actually mentioned that in the video).
But you're right that increasing the light bounce number will usually be the answer to fixing this issue.
"Achieving Realism In 12 Minutes " sorry mate but that is far from the truth…
its a nice tut. but still has a long way to go to be Realism..
nice work..