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Controlling SVG Logos with Geometry Nodes

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Richard van der Oost uses Geometry Nodes to process 2D SVG files and achieve effects like extruding (that one's pretty basic, but allows for much more flexibility if you do it with GN), engraving and bending.

Richard writes:

In this 4 part video tutorial series I will show you how to:

1. Import an .svg file into Blender and turn it into 3D with Geometry Nodes
2. Engrave the 3D logo into another 3D object
3. Use trigonometry in Geometry Nodes to bend the logo around a circle
4. Take the bent logo and engrave it into a cylindrical object

Everything is done fully procedurally with Geometry Nodes.

All the videos, including .svg and .blend file downloads can be found in this article.

Happy Blending!

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