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KeyMesh - Proof of concept


Pablo Dobarro has been working on a new stop-motion-style feature called 'KeyMesh', which allows the use of different meshes per frame in the same object.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Keymesh... This is amazing to me. The step up from shape keys. When you require more than what it can provide. You cannot do this with simple shape keys, this could really change some things for us blender artists. My project requires something like this so I look forward to it! Awesome work!

  2. Rudmer Rotteveel on

    This is amazing! As soon as this comes out I, and many others for sure, will pick it up. It looks great, not only for stop-motion style animation, but for moments when you bump into unexpected problems during regular animations as well.

  3. Won't ever be possible I think. Shapekeys need the same amount of verts per key. With keymesh those differ from key to key, you can even have meshes with 0 vertices.

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