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Blender Developer Notes: December 16, 2019

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Dalai writes:

2.82 status

  • Mantaflow will land today 16 December 2019.
  • Bcon 2 will be in effect after Mantaflow lands. Dalai Felinto will notify bf-committers and update necessary pages to reflect new status.
  • In Bcon2 note that master branch is open for fixes and agreed improvements only. New work is to be conducted in feature branches.
  • Bcon2 will last until 9 January 2020.

Other issues

  • Jeroen Bakker requests comments for T72007 - Design: EEVEE Compositing task
  • Jeroen Bakker will work with Sebastian Parborg on LANPR patch review.
  • Dalai Felinto will post list of people to contact for issues with dev or infra for duration of the holiday season.

Changes / New Features

Cycles

  • Custom render passes are now supported. They are added in the Shader AOVs panel in the view layer settings, with a name and data type. In shader nodes, an AOV Output node is then used to output either a value or color to the pass. ( Lukas Stockner )

GPencil

  • Simplify options have been inverted. ( Antonio Vazquez )

Gizmo

  • Add gizmos for translation, rotation and scale transforms in UV. ( Campbell Barton )
  • Add view aligned gizmo for shear. ( Campbell Barton )

Keymap

  • Added remesh shortcuts, support for context menu PC keyboard key, and support cycling for all tool shortcuts. ( William Reynish )

Shader nodes

  • Add interpolation modes to Map Range node. ( Charlie Jolly )
  • Noise and wave distortion now work uniformly instead of diagonally. ( Bartosz Moniewski )

UI

  • Brush settings were overhauled. ( William Reynish )

Universal Scene Description

  • Simple USD exporter added. ( Sybren Stüvel )

Weekly Progress Reports

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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