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Blender Developer Notes: 4 November 2019


Dalai writes:


Blender 2.81

  • At beginning of meeting still 15 issues on the bcon3:bugs track of the workboard  for 2.81. With release coming in closer developers are asked to pay attention to it.
  • Nathan Letwory aired the idea to maybe bump the release date a week, but will be discussing this with Dalai Felinto still and write the bf-committers list about it.
  • Module owners specifically are asked to check if the current items on the bugs track are absolutely necessary for 2.81.
  • Philipp Oeser checks if Dynamic Paint issue T62882 can be postponed.

Blender 2.82

  • With the main focus being on 2.81 release there were no items raised during the dev meeting.

New Features and Changes

Blender 2.81

  • Keymap: Use Ctrl-F2 for batch rename ( Campbell Barton ).
  • UI: Add icon for drawing space key ( Campbell Barton ).
  • UI: Add old hotkeys to set start and end in timeline to the Blender 27x keymap ( Philipp Oeser ).
  • UV Editor: Add missing options to proportional editing falloff in uv editor ( Germano Cavalcante ).
  • UI: Toggle between play and pause icons in preview rendering ( Philipp Oeser ).
  • Cycles: Get OptiX devices ( Brecht Van Lommel ).
  • GPencil: Show selection in Stroke Mode for single points ( Antonio Vazquez ).
  • Paint: Option to disable antialiasing ( Pablo Dobarro ).
  • VSE: Show Seconds available in View menu ( Campbell Barton ).


  • UI: Hovering over UI elements now more consistent and further reaching ( Harley Acheson ).
  • Keymap: Maps bundled with Blender can no longer be deleted by the user ( Sebastion Parborg ).
  • VSE: Use all selected strips for Select Side operator ( Alessio Monti di SopraCampbell Barton ).
  • VSE: Set frame range added to Strips operator ( Alessio Monti di SopraRichard Antalik ).
  • Solidify Modifier: support non-manifold input ( Henrik DickCampbell Barton ).

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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