Aidy Burrows writes:
I was very tempted to break this free tutorial for Creative Shrimp down into separate video parts but as it is I think it makes sense with all these tips stuck together wrapped in a tar like sticky goo. :D
We'll be covering...
- Working on bump and displacement at the same time
- Hitting the limit for nodes on Eevee and a way to get around it with layers
- Create some global details that affect all layers
- And a ton of procedural texturing tips throughout!
Hope y'all enjoy/get something out of it! :D
Aidy.
1 Comment
Very nice material setup!
Something that bugged me though: Instead of turning down the subdivision dicing scale below 1 pixel on the object it is a lot better to increase the preview subdivisions from 8 to 4 or 2 or even 1 in the "Render" tab. That way you don't kill your machine when hitting F12 because subdivisions lower than 1 pixel are usually not needed and the default dicing rate for renders is 1 so in combination with a dicing scale of 0.1 you would generate 10 times more geometry than what you can actually see in pixels (!!)