You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

'Affliction' Music Video (Rendered in EEVEE)

29

Basil Murad writes:

Hi there.

I thought I'd share this music video I completed just last week, especially with regards to it having been rendered with EEVEE.

I originally planned to render this in cycles, but since the alpha version of Blender 2.8 was starting to get somewhat stable I figured I'd go ahead and do the whole project in EEVEE instead. This allowed me to both render on my own machine rather quickly, and learn the quirks of EEVEE throughout the process. This may have been risky, especially considering that this was a client job, but it proved ultimately worthwhile.

I intend on doing more projects with EEVEE in the future, it's a lot of fun to play with.

29 Comments

  1. Francisco Ortiz on

    Great video! Congratulations. Nice to see how the quality remains from the start to the end of the video. :)

        • bloodandchrome on

          Don't seem to be able to reply to the 'Akira' comment you made so I'll reply here.

          Yes, you're right about those influences, Hellboy not so much because the horns on the female character was something that already existed (the musicians had a character named Akuma that looks like that), but definitely Akira is a giant influence on me :)

  2. We need more creativity on EEVEE render. Most, including this one, looks dark, not clear and similar, headache to view.

  3. That's an amazing looking video. Great work!

    Looks very ambitious. A few questions: did you create all those assets for this purpose? How long did it take you to produce this from start to end? How long did it take just to render? You did all the modeling, animation, texturing, lighting?

    Very creative. Nice compositing at the end with the explosions, etc.

    • bloodandchrome on

      Thanks!

      I was contracted to make the video of July last year, so 8 to 9 months to complete (worked all the way up to the day before release).

      The human models I used Adobe Fuse for, it made it easy to have a fully clothed model which I could make edits to. I use some parts from a motorbike model I got online as well. A few kitbash models as well for some mechanical pieces. The rest I did myself, including modeling, animation, texturing, lighting, etc.

      Appreciate the kind words, cheers.

      • Thanks for sharing those details Basil. Very impressive work really. You have an incredible knack for recreating those late 70's and early 80's backlit animations. I'm enjoying your YouTube channel as well! Keep up the great work.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.