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How to properly billboard sprites & particles in Blender

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Joshua Ader writes:

In this tutorial, we'll be going through on how you can properly create sprite billboards in Blender. We'll be going over how to create this effect on one sprite/object, and then how to apply it in a particle system.

Billboards are 2D elements in-crusted in a 3D world, which are always computed always automatically face the camera.

About the Author

Joshua Ader

I'm a 3D Artist at TooEazyCG.com

1 Comment

  1. Seems like if the main sprite object is not centered to camera, all the other instances do not face the correct direction.
    So I figured out that if you take an empty, parent it to the camera without inverse, move the empty in front of the camera straight in the z axis.
    Then you copy position constrain the main sprite to the empty. You have what we all want.
    It's a big hack, but hey.....

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