You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

About Author

Tim Crellin

A game developer using Blender to make free tutorials, resources and addons :)

2 Comments

    • The shader pack is designed for easy surface application (As this is much more controllable, faster and easier than dealing with volumetrics in Eevee), however since everything is 100% procedural, you can feed the emission shader directly into the material volume input and have volumetric results.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.