Thatimst3r writes:
Hi everyone, I've just finished developing EMBER, a procedural fire asset pack for Blender 2.80.
No smoke simulations, No volumetrics and Fast Real-Time Performance.
Bonus Demo Scenes included in the package:
https://i.imgur.com/DwYjUn0.gifv
https://i.imgur.com/bhV3iv8.gifv
https://i.imgur.com/cULMbKb.gifv
https://i.imgur.com/kFhH3pq.gifv
2 Comments
is it all only on the surface or can you plug it into the volume slot like in B'rn to get realistic results?
The shader pack is designed for easy surface application (As this is much more controllable, faster and easier than dealing with volumetrics in Eevee), however since everything is 100% procedural, you can feed the emission shader directly into the material volume input and have volumetric results.