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Art Spotlight: Creepy Pixel-Art Bathroom

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2D/3D Artist Max Deacon shares why he loves pixel art and how he made his horror-inspired Creepy Pixel-Art Bathroom model using Blender.

Hello, I’m Maxim and I am a YouTube creator and VR enthusiast from Saint-Petersburg, Russia.

I came across 3D-modelling in 1998, when I was 13 and since then it has become a huge part of my day-to-day life. After graduating university as a political scientist in 2007 I literally had nowhere to go, but thanks to my 3ds Max and AutoCAD skills I took a very generous invitation from a very old bridge engineering institute in Russia and started my career as an architectural visualization artist. I also got my Autodesk diploma as a 3ds Max + V-Ray visualization specialist at that time.

Most of the time I make fan art videos, turning 2D-games into 3D-scenes. At some point I decided to try out my own original design. All my latest videos were based around big scenes, representing game levels. I was fed up with the fact that I simply don’t have enough time to develop every part to the point when I’m happy enough with it. I needed a small but very charismatic location for my next horror scene and what’s a better place to be terrified than in a bathroom? Pet Sematary, The Shining, and dozens of other classical movies have memorable bathroom scenes.

Visually, when it comes to atmospheric horror interiors, my biggest inspiration comes from the Victorian era. So I took some photos, gathered a nice palette and started to work.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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