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Behind the Scenes: Moon Landing


About me

My name is Tamás Török. I'm living in Hungary and I'm working for a company as a 3D generalist. We're making 3D scenes for a digital education system. I was always interested in drawing and about 15 years ago I started to use Blender. I was sure that I want to learn 3D graphics but there wasn't a school nearby where I could learn it so I graduated as an IT engineer but 3D remained a hobby. After school while I was searching for a job I built a 3D portfolio and I got my first job as 3D modeller. I guess I'm better in modeling stuff than programming :D Currently I deal with real time graphics in Unity for a living and make some renders as a hobby if I have time and ideas.


Watching movies, and looking at photos and every kind of graphics are the perfect ways to get ideas, I think. In this case my inspiration came from a blueprint about the moon landing. It was my desktop background for years.

Moon Landing

I was happy with the idea that the model would be simple, with spheres and cylinders so I could build the scene quite fast. As you can see it’s quite low poly and the textures contains the smaller details.

Lighting was a challenge. Actually the final setup was a last minute idea. The previous one was boring and I started to worry about the whole scene. The only thing I was sure of was that I wanted a dark environment with fog.

This is the initial lighting. I almost uploaded it and then I watched a tutorial about volumetric settings and realized: Hey, it’s the lighting I need. It took some time to set it up so that every model got enough light, but it looked better than the previous setup, so I said, “Okay, this is the final one.”

It looked better, but rendering took much longer. I was curious about Blender’s new realtime renderer so I tried it.

Two hours later I could set up almost the same lighting in EEVEE. Here are my settings.

The image rendered in EEVEE was so close to the Cycles’s version that I rendered the final image in EEVEE. Volumetrics and bloom looked so cool that I needed fewer post effects than usual in Photoshop. Due to all of the soft shadows and volumetric lighting it took a few minutes to render it in 4K.

My final conclusion about this project is that EEVEE is amazing :)

Thanks to BlenderNation for this article! I hope you find it interesting.

About the Author

Tamás Török, 3D Artist





About the Author

Abby Crawford

I've been a part of the BlenderNation team since 2018, producing Behind the Scenes and Meet the Artist features that highlight Blender artists and their work.


  1. Beautiful. Love the detail, mood, and overall storytelling. I think I kind of prefer the lighting in the cycles version, but they are both excellent.

  2. Can't say anything that you haven't read in the other comments before. It's just amazing, I love the concept, the detail, the final result...

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