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Art Spotlight: A Link to the Future

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VFX and Technical Artist Augusto Godinho tells us how he created a futuristic Link, using The Legend of Zelda: A Link to the Past as inspiration.

About Me
Hey there! I’m Augusto Godinho, Game VFX and Technical Artist from Brazil. Even born and raised in an upcountry little town full of talented artists, I started my professional career as data analyst, studied Mechatronic engineering, due to my family business and my love of robotics, and finally I got a scholarship to study Digital Games in one of the most important universities in Brazil: Pontifical Catholic University of Minas Gerais.

Now, working with games I feel complete. I always worked with art and design in addition to programming, but never in a straight and integrated way like in games. I hope that I can bring new perspectives to help you with your art production.

The idea of “A Link to the Future”
I really prefer to work with limitations. I lived in a city with few resources (also internet) and for two years I worked designing and teaching people how to make art and furniture from garbage, so I feel very comfortable with limits. The original idea of “A Link to the Future” is the phrase itself, a joke on the “A Link to the Past” game from the Legend of Zelda franchise. This project was not a study to improve my modeling skills, but an exploration about the concept of a futuristic version of Link.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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