CrowdSim3D – New Version + Blender 2.80 + Demo

Jeroen Bakker writes:

Past couple of months we’ve been working on the new version of CrowdSim3D that can simulate larger crowds faster and smoother motion. We achieved this optimization by rewriting the add-on using Rust – a fast and memory-efficient programming language. The simulation also uses subframes to generate smoother movements.

There is also a beta version available for Blender 2.80 that makes use of features like collection management and EEVEE render engine.

The new version is for sale on www.crowdsim3d.com/.

If you want to get acquainted with CrowdSim3D you can also download our demo version.

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