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CrowdSim3D - New Version + Blender 2.80 + Demo

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Jeroen Bakker writes:

Past couple of months we've been working on the new version of CrowdSim3D that can simulate larger crowds faster and smoother motion. We achieved this optimization by rewriting the add-on using Rust - a fast and memory-efficient programming language. The simulation also uses subframes to generate smoother movements.

There is also a beta version available for Blender 2.80 that makes use of features like collection management and EEVEE render engine.

The new version is for sale on www.crowdsim3d.com/.

If you want to get acquainted with CrowdSim3D you can also download our demo version.

About Author

Jeroen Bakker

Jeroen Bakker is an IT-Developer with 20+ years of experience. Since 2008 he is an active Blender developer worked on (not complete): 2009 - Documentation Blender file format. 2009-2010 - Blender-aid: Blender-aid is a tool that helps you manage Blender productions. 2010-2012 - Tiles: The tiles project is all about a complete redesign of Blender's compositor. 2016-now - b3d101.org: B3d101.org is a website where young students (aged 10 and older) learn how to create 3D games, animations or model with Blender and Python. 2017-now - Blender Crowd Sim 3D: Crowd Sim 3D is a crowd simulation add-on for Blender. 2018 - CodeQuest: Developer in the CodeQuest. Worked on the workbench render engine.

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