Jorge Fuentes writes:
There were only ten days left for Halloween and I thought, why not make a webVR experience with A-Frame and Blender to celebrate? I’d need at least a couple days to spread the word and promote it as well, that left me with one week maximum. Was it possible without going full-on Rockstar style crunch mode? Turns out it is, somehow, if you know how to pick your fights. Here’s how I did it, hoping it’s useful for anyone getting started in developing VR experiences for the browser.