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Game Planning Ideas


Monte writes:

I have uploaded a couple videos covering some of my thoughts on planning out a game. They are my thoughts and no where near exhaustive or the only way to go about things but hopefully they can be helpful to some people out there. These are the first in a series of videos I am working on as I go threw the next game project for Armory, Blender, Game. You can follow my work and find all the links over at

About Author

Monte Drebenstedt

I am a graduate from Full Sail with a B.S. in game art and have been using blender since my final year there. I have been involved in several game projects as both a manager and modeler. I am currently running the Armory, Blender Game channel and trying to help Armory get the attention it deserves. I am available for freelance work also.

1 Comment

  1. You have to treat the creation of a game like writing a novel -- think Game of Throwns; the first season, and every season there after, would not exist without something to base it upon.

    In other words, you have to spend at least a 3-12 months of just writing documentation before you even begin to reach out to others to join you in your quest of brining your vision to life.

    There are many documentation templates that you can search for online...I'd start at Gamasutra:

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