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SceneCity 1.3 released


Arnold Couturier writes:

Version 1.3 of SceneCity, the city-creation addon for Blender, is out.

Grid-based non-overlapping layout

You can now create cities with buildings and roads that never overlap, and that fit perfectly together (this is in addition to the existing and previous layout that lets you scatter buildings randomly). It supports cities of any size, is very fast, and supports districts so you can have different types of buildings such as commercial, industrial and residential for example.

Other additions and changes

A new very useful node has been added: map from image. It transforms a Blender image (one that you load) into a map. It can be used anywhere a map can be, such as the previous scatter buildings layout, to control where you want your buildings, and what size they should be.

What's next

For 1.4 I'll solidify the features already present. I'll increase their compatibility to make them work better together. I'll also streamline things for a more consistent use of nodes. Nodes are powerful, but they can become overwhelming, so they must work in the most consistent way possible. Most importantly I'll move into a brand new territory: realtime 3d support, starting with Unity. I won't say too much, more news will follow ;)

Until then, have fun with cities!

About the Author

Arnold Couturier

3D artist. Blender addon and asset developer.


  1. Great to see rapid and development! Hopefully radial and curved street layout will pop in one of your updates soon :). Then our urban design team might have a reason to pick up Blender as a design tool

  2. Christopher Kou on

    This looks great. Will have to pick it up. Any plans for angled streets (streets that aren't simply perpendicular)? Also, are updates included or is there an update fee for future releases?

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