Arnold Couturier writes:
Version 1.3 of SceneCity, the city-creation addon for Blender, is out.
Grid-based non-overlapping layout
You can now create cities with buildings and roads that never overlap, and that fit perfectly together (this is in addition to the existing and previous layout that lets you scatter buildings randomly). It supports cities of any size, is very fast, and supports districts so you can have different types of buildings such as commercial, industrial and residential for example.
Other additions and changes
A new very useful node has been added: map from image. It transforms a Blender image (one that you load) into a map. It can be used anywhere a map can be, such as the previous scatter buildings layout, to control where you want your buildings, and what size they should be.
What's next
For 1.4 I'll solidify the features already present. I'll increase their compatibility to make them work better together. I'll also streamline things for a more consistent use of nodes. Nodes are powerful, but they can become overwhelming, so they must work in the most consistent way possible. Most importantly I'll move into a brand new territory: realtime 3d support, starting with Unity. I won't say too much, more news will follow ;)
Until then, have fun with cities!
14 Comments
Great to see rapid and development! Hopefully radial and curved street layout will pop in one of your updates soon :). Then our urban design team might have a reason to pick up Blender as a design tool
Curved street layouts are planned yes :)
I'd be interested to know your needs and constraints (by email at [email protected]).
That seems a very reasonable price for the quality. Would have liked to see some case studies where the results were used.
Yes I have to better put in light the work of people using it. I started reaching to some who have successfully used it in their projects.
It'd be interesting to compare it with GTSA https://www.youtube.com/watch?v=VdxRQ0J9aac
Yes I know about it. Very cool results, but different approaches.
I wish there would have been a Black Friday sale announced :)
It was on sale until last Friday :) But stay tuned, you never know ;)
Yeah, I missed that one. Too busy :(
this looks great! does it work with 2.8?
Not yet, but I will port it as soon as 2.8 is stable.
This looks great. Will have to pick it up. Any plans for angled streets (streets that aren't simply perpendicular)? Also, are updates included or is there an update fee for future releases?
Hi Christopher. Angled streets are planned indeed. All updates are included for free up to v2.0.
Thank you, Arnold! Purchased 1.4 this weekend. Looking forward to digging into it, and also future updates. You're doing great work. Keep it up!