Michael Bridges writes:
Looking for a way to bring your assets alive? Let us introduce Godot...
- Like Blender, Godot is free and open-source
- It’s tiny and super quick to download (under 30MB)
- Super inviting and playful game engine
Want to import your Blender 3D assets into Godot?
Let’s do it! In this mega guide, we’ll be importing models, their materials, textures AND animations. We’ll be using 2 free amazing open source packages - Blender and Godot.
What 3D formats does Godot support, I hear you ask. It supports:
- DAE (Collada)
- GLTF 2.0
In this guide, we will focus on `.dae` as it is fully supported and the most mature format.
You might be wondering, where is FBX importing? Unfortunately FBX is a proprietary format owned by Autodesk and not something available to us with Godot. No problem, .dae will do the trick.
Blender, Maya and 3DS Max all have built in Collada exporting but unfortunately it’s broken for our purposes. For Maya and 3DS Max you can use OpenCollada plugins.
Or watch it as a tutorial for free below!
We hope you've found this helpful and look forward to reading what you think in the comments below.