Hello, dear Blender's Users.
A little bit bored with photorealistic renders, i'm playing with real time GLSL blender node capabilitys.
Here you can see a CrossHatch effect done with two seamless textures with Alpha. The Effect is done with a Dot Product on the normal vector of the object and the light vector to replace the self shadow build in shader. The casted shadows are also manipulated in the same shader. It's really simple and realtime. If you need some explanation on it i could do a Tutorial. But it'll not be a shiny tutorial with wow effects on it.... you must be prepared to be bored to learn something with me. ;)