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Comic color shaders using cycles material nodes

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Paul Caggegi writes:

Hi everyone! This tutorial will show you how to create two light responsive comic style materials in Cycles by learning about the Toon BDSF shader's functions. Creating materials from scratch can be daunting, but by seeing how shaders can be mixed, controlled and modified, I hope to demystify the process for those you who've been afraid to dive in and create your own.

About Author

Paul Caggegi

I’ve been a motion-graphics artist, video editor & 3D effects creator for over fifteen years, working full time since 2001, and freelance since 2008. Over the years, I’ve worked on several corporate campaigns, TV commercials, web-videos, showreels and media branding packages for clients such as Nickelodeon, Saachi & Saachi, and Leo Burnett. More recently, I’ve lectured at JMC Academy teaching classes in concept design, story, and 3D modelling. Besides the professional stuff, I also produce "Homebased" – a webcomic all about the life of a stay-at-home dad. I recently started a Patreon page to teach illustrators how to use Blender so they can create assets for their own projects.

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