Marius Pieroth won the Sketchfab Destruction challenge and wrote a 'behind the scenes' of his entry, where he used Blender to generated the fractured debris.
Hello my name is Marius Pieroth and I am an artist from Germany. I focus mainly on environments, but I am really interested in everything regarding 3D Art. Even though I’ve been doing this for several years now I entered the industry just a year ago. Since Sketchfab is the first platform I have provided content for on a regular basis this whole topic is very exciting for me.
When I entered the challenge I broke down my project into simple milestones: 1.) Build an alien tripod. 2.) Crash it into a building. 3.) Try to create an alien-looking alloy with different reflective properties.
It is always good to do a quick screening of your project, so you know which part will take the longest. For example: I am pretty confident in my sculpting and texturing skills, so I knew I wouldn’t have problems with that. What I had little to no experience with were destructions and simulations. For that I had to come up with something further down the line.