Marius Pieroth won the Sketchfab Destruction challenge and wrote a 'behind the scenes' of his entry, where he used Blender to generated the fractured debris.
Hello my name is Marius Pieroth and I am an artist from Germany. I focus mainly on environments, but I am really interested in everything regarding 3D Art. Even though I’ve been doing this for several years now I entered the industry just a year ago. Since Sketchfab is the first platform I have provided content for on a regular basis this whole topic is very exciting for me.
Initial Conception
When I entered the challenge I broke down my project into simple milestones: 1.) Build an alien tripod. 2.) Crash it into a building. 3.) Try to create an alien-looking alloy with different reflective properties.
It is always good to do a quick screening of your project, so you know which part will take the longest. For example: I am pretty confident in my sculpting and texturing skills, so I knew I wouldn’t have problems with that. What I had little to no experience with were destructions and simulations. For that I had to come up with something further down the line.
3 Comments
Love that Marius included the conception and how he approached the project. That is so helpful to read.
Was this inspired at all by the book series The Tripods by John Cristopher?
Anyways, brilliant job!
Sweet!! Great work!