The Curves to Mesh add-on quickly generates surfaces from bezier curves.
Mark Kingsnorth writes:
A tool I thought would be useful when I very first started to create models: Quickly create and configure mesh surfaces from bezier curves. Ideal for creating machine parts or for more organic modelling.
Choose to create meshes from 1, 2 or 4 curves with a customisable number of cuts in each direction that are evenly distributed by default. Meshes can be created from curves with multiple bezier points.
Features:
- Works on curves with multiple bezier points.
- Useful when you need to create accurate pieces of a mesh, like an aircraft, or for more organic shapes.
- Faces can be set to smooth or have their normals flipped during the creation process.
- Works on a variety of bezier handle types (Vector, Aligned, Free)
- A network of curves could be built up to create more complex objects.
- Can be used as a complement to more traditional modelling techniques.
- By default the edges will be distributed evenly, but this effect can be reduced (see instructions).
Add-on available on Blender Market.
Do not hesitate to get in touch with me if you have a question, a new feature suggestion, or an image you'd like to share. You can contact me through Blender Market, my blog, or by my Twitter page.
5 Comments
This is excellent!
*reader observes*
*reader bookmarks page*
Thats really something more close to nurbs modelling, great! Must have!
Reminds me of the old spline-patch function in Lightwave.
WOW, esta muy buena esta herramienta, super util. Sigan asi, genial.