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Using SPH particles and the new Remesher Metaball mode in the Fracture Modifier branch


Juan Gea writes:

Now that SPH particles can be used in production thanks to the new Metaball mode present in the Remesher modifier inside the latest Fracture Modifier branch, it´s about time to review how can we use SPH particles and mesh them.

Hope you all like the tutorial!

About the Author

Juan Gea

Founder of, technical artist, animation director, animator, programmer in different languages and more than 16 years of proffesional experience, I enjoy R&D in 3D and VR and I specially enjoy those projects that are presented to me as challenges. Blender is now our main 3d program and I hope it will stay with us for many, many years.

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