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Using SPH particles and the new Remesher Metaball mode in the Fracture Modifier branch

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Juan Gea writes:

Now that SPH particles can be used in production thanks to the new Metaball mode present in the Remesher modifier inside the latest Fracture Modifier branch, it´s about time to review how can we use SPH particles and mesh them.

Hope you all like the tutorial!

About the Author

Juan Gea

Founder of Bone-Studio.com, technical artist, animation director, animator, programmer in different languages and more than 16 years of proffesional experience, I enjoy R&D in 3D and VR and I specially enjoy those projects that are presented to me as challenges. Blender is now our main 3d program and I hope it will stay with us for many, many years.

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