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Blender developers meeting notes - 2018-01-15


Blender developers meeting notes - 2018-01-15

Here are the notes from today's 17 UTC (18 CET) meeting in #blendercoders.

Bastien Montagne writes:

1) Blender 2.79 'a' release

  • Nothing new since last week, we keep integrating some more fixes though.
  • We'd like to include some security fixes, see here for details.
  • Goal is again to make a testbuild on Wednesday, hopefully.

2) Blender 2.8 projects

  • Clément Foucault kept on bugfixing new Eevee, hopefully he can soon return to coding new features.
  • Antonio Vazquez reports from Grease Pencil meeting with the team that GP still needs some design work for its integration in render process, design doc should follow soon.
  • Sergey Sharybin has been working on consolidating DEG code further.
  • Bastien Montagne kept working on Static Overrides and Asset Engine projects, static overrides' design should now be complete (see this task and sub-tasks).

  • Weekly reports:

3) Other Projects

  • It’s GSoC time again! Organizations submission deadline is on 23rd January, we know if Blender is accepted this year three weeks later.
  • Suggestion is to keep ideas more conservative/simpler this year, and enforce delivery of complete project (including merge into master/2.8) by end of coding period.
  • Projects should be based on 2.8 branch, not current master (2.7).

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

1 Comment

  1. I cant wait for Eevee, i'm not the kind of guy that likes to wait for rendering lol.

    Is there any chance of Decals like UE4 ?
    And for particles to drop down Decals or such.

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