Ucupaint – Layer based painting for Eevee and Cycles

Key features are:

  • Stack images, vertex attributes, generated textures, or many other types into layers and masks.
  • All Ucupaint nodes are contained inside a single node group and can be connected to any other nodes.
  • Channels in Ucupaint are flexible, add or remove them based on your needs.
  • You can add modifiers like a color ramp or math operation for quick adjustments.
  • Works well with multiple objects with the same materials.
  • Decal support
  • Ability to load images from asset browser or file browser
  • UDIM is detected automatically based on UV islands.
  • Bake final channel images and easily arrange them so most exporters can read them.
  • Easily set up transparency by enabling alpha channel in a single click.
  • Bake AO, multires, other object’s normal, and more.
  • You can add drivers or keyframes to most Ucupaint inputs.
  • Support realtime displacement and even vector displacement map.
  • Ability to use smoother bump maps at the expense of performance and precision.
  • Preview mode to check your layers or channel colors.
  • Pack baked channel results into a single image using a custom bake target (useful for creating ORM texture or DirectX normal).
  • And so much more.
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