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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

10 Comments

  1. I really should go back and finish Blender Guru's nine-part beginner tutorial, but who wants to make a stupid doughnut when you can make something as cool as this??!!! I'm never going to learn Blender properly.

    • Back when Blender's UI was cruder, I learned Blender by messing around and checking features with the manual as I went along.

      Tutorials are nice (and I'm not advising against using them), but I think folks might get a bit too dependent upon them for learning DCC software.

      Play around. Explore the manual a bit. Find your own simple projects to try.

  2. You need to base simulation like this on particles. If you use SPH particles and then mesh them, you won't get those ugly voxel artifacts. Baking the fluid for high domain subdivisions is not an option with Blender's speed..

      • That's because Blender sucks. You need this: http://dual.sphysics.org/ and you can render with Cycles if you want. Also it supports gpu compute, Blender can't even compete and both are free. I don't know why anyone would waste time doing this inside Blender, and on top of that with voxel sim.

        • Why anyone would waste time using Blender's embedded fluid sim? Because at least there are plenty of resources on the internet,, tutorial to start learning. Dual physics looks great, and i am, and probably many people, very willing to try it, but without documentation it's useless. The only pdf I can find is the code source documentation, wich is a bit steep for any typical artists who are not coder.

          • Well that's true. Blender is lot easier to use. In most areas it's always one of:

            - Easy to use, it's free, but sucks
            - It's free and performs, but hard to use
            - It performs and is easy to use, but costs money

  3. Didn't have time to watch the tutorial yet, but I guess the link above the video should read "See part two here", right? ;)

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