Claudio Naviglio writes:
Hi, this is a basic workflow of sculpting 3D with Blender. It isn't a tutorial to create sweet bignè!
- Set Display and Shading (Matcap with Ambient Occlusion)
- Use modifier Multiresolution (For more control over the mesh)
- Sculpt with appropriate sculpt brush (I like F SculptDraw, F Crease and F Smooth)