Creating 3D Characters – Part 5 – More Texturing (Blender)

Rico Cilliers writes:

This is the fifth part of a series of videos I’m making, talking about techniques to create a stylized 3D character, using Blender, Zbrush, and Krita.

In this part, I continue painting different maps for the final skin texture in Blender. These maps include: skin details, pores bump map, SSS map and Specular map.

PS: I just realised part 2 is missing from my list as it’s Zbrush only – what do you think, should I include it anyway just to cover sculpting techniques?

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