Rico Cilliers writes:
This is the fifth part of a series of videos I'm making, talking about techniques to create a stylized 3D character, using Blender, Zbrush, and Krita.
In this part, I continue painting different maps for the final skin texture in Blender. These maps include: skin details, pores bump map, SSS map and Specular map.
PS: I just realised part 2 is missing from my list as it's Zbrush only - what do you think, should I include it anyway just to cover sculpting techniques?