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Creating 3D Characters - Part 5 - More Texturing (Blender)

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Rico Cilliers writes:

This is the fifth part of a series of videos I'm making, talking about techniques to create a stylized 3D character, using Blender, Zbrush, and Krita.

In this part, I continue painting different maps for the final skin texture in Blender. These maps include: skin details, pores bump map, SSS map and Specular map.

PS: I just realised part 2 is missing from my list as it's Zbrush only - what do you think, should I include it anyway just to cover sculpting techniques?

About the Author

Rico Cilliers

My name is Rico Cilliers, and I live in Pretoria, South Africa. I've been doing cg art and design for around 8 years now, I'm completely self taught in almost all areas of digital art... from 2D painting and design to sculpting, modelling/texturing and animation, but I specialize in modelling and texturing (high or low-poly asset creation), and character design & modelling.

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