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Low Poly Scenes With Blender

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Jasmin Habezai-Fekri (Curlscurly) shares an in-depth look of her work process in this article on 80.lv.

My name is Jasmin Habezai-Fekri and I am a 3D Environment Artist from Cologne, Germany. I was introduced into 3D modeling about 2 years ago, when I found Blender 3D on Steam and started to dive into it more and learn the basics with the help of YouTube. At first I focused on low poly modeling with simple coloured materials, but since last year, I started getting more into digital painting and found my passion for hand painted texturing. I really enjoy creating whimsical scenes with vibrant colour palettes and cute designs. I get heavily inspired by games like Animal Crossing, since I really like the cute, colourful and low poly aesthetic of it. Currently I am working as a freelancer and soon I will attend the Cologne Game Lab university to study Digital Games with a focus on Game Arts. As soon as I realized that I could start a career in Game Arts, I decided to further my practices and get to know more about creating Art for Games.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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