Google has announced financial support for seven exciting Blender projects. Read the details here.
- Rohan Rathi - Normals Editing Tools, providing tools to directly edit normals.
- Sebbas - Improving Mantaflow integration and adding fluid flow guiding.
- Mikhail Natalevich - Implicit Skinning, providing more realistic skinning that will deform better when animated.
- Darshan Kadu - Improving the vertex paint toolkit.
- Gandalf3 - Adding a package manager to Blender’s current addon system.
- Raja Kumar Kedia - Development and improvement of certain brushes in blender for better sculpting experiences.
- Witt - Sculpting Tool Improvements, adding new sculpting tools options.
You will find the full project descriptions on the Blender Foundation's GSOC 2017 page. What do you think about the selection? And which project(s) are you most interested in?
13 Comments
seems like a good, achievable lineup this year. Good luck to all you guys. :)
Sculpting improvement for life!! and implicit skinning really nice
Cool! My votes go to vertex paint improvements, sculpting brushes improvements and implicit skinning!
And what is the seven one?
Ah! Good catch :) I've added 'Sculpting Tool Improvements' to the list.
These projects sound great! Look forward to seeing the results in the future!
That's a lot of ''improving'' and ''improvement''!
Improvements sound ALWAYS GOOD!!! :-}
Existing mantaflow integration? Mantaflow is in the master?
I'm really looking forward to the normals editing tools, specially working on gamedev.
Looking forward to the mantaflow intergration inprovments. ^^
udim !!!
Hope some better tool to bakes curvature map ,happy to saw some improvements on sculpt.
Vertex paint toolkit would be fantastic- blending of layers and Alpha export are must-haves for game art.