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Google Summer of Code 2017: 7 Projects Announced

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Google has announced financial support for seven exciting Blender projects. Read the details here.

  • Rohan Rathi - Normals Editing Tools, providing tools to directly edit normals.
  • Sebbas - Improving Mantaflow integration and adding fluid flow guiding.
  • Mikhail Natalevich - Implicit Skinning, providing more realistic skinning that will deform better when animated.
  • Darshan Kadu - Improving the vertex paint toolkit.
  • Gandalf3 - Adding a package manager to Blender’s current addon system.
  • Raja Kumar Kedia - Development and improvement of certain brushes in blender for better sculpting experiences.
  • Witt - Sculpting Tool Improvements, adding new sculpting tools options.

You will find the full project descriptions on the Blender Foundation's GSOC 2017 page. What do you think about the selection? And which project(s) are you most interested in?

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

13 Comments

  1. Vertex paint toolkit would be fantastic- blending of layers and Alpha export are must-haves for game art.

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