I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Community Lead at n8n.
I used C4D for quite a while when it was module based and you could pick and choose a lot of features that suited you. When that stopped, given the features I had modules for meant that to get what I was used to meant I would have had to buy the most expensive version, that was the killer for me, as I’m mostly a hobbyist, due to the price. One of the modules was Mograph. C4D is used widely for TV motion graphics, which it has excelled at for many years.
I’d had a go at the old blender interface – before 2.5 – and just found it annoying and unintuitive. When 2.5 arrived, all of a sudden I could make sense of it. Been using it ever since. Blender is a thing of beauty!
Woah, That is some impressive stuff.
I used C4D for quite a while when it was module based and you could pick and choose a lot of features that suited you. When that stopped, given the features I had modules for meant that to get what I was used to meant I would have had to buy the most expensive version, that was the killer for me, as I’m mostly a hobbyist, due to the price. One of the modules was Mograph. C4D is used widely for TV motion graphics, which it has excelled at for many years.
I’d had a go at the old blender interface – before 2.5 – and just found it annoying and unintuitive. When 2.5 arrived, all of a sudden I could make sense of it. Been using it ever since. Blender is a thing of beauty!