Cinema4D/Cycles integration is now available

Insydium has released their Cycles bridge for Cinema4D (called ‘Cycles 4D’) offering a completely integrated solution for C4D users.
We are extremely pleased to announce that Cycles 4D will be released in November 2016.
Cycles is an unbiased GPU/CPU render engine developed by the Blender Foundation (blender.org) and made available under the Apache 2 licensing system. INSYDIUM is a Diamond Sponsor of the Blender Foundation, we’d like to thank the organisation for creating such an incredible product. You can offer your support to the Blender Foundation by donating at: https://www.blender.org/foundation/donation-payment/.
Cycles 4D is a dedicated bridge plugin allowing Cinema 4D users to access the Cycles rendering engine directly inside Cinema 4D without the need for an external application.

Yaaay! Pleased to see they’re Diamond Sponsors now :)
– Cycles available for Cinema4D;
– RenderMan (Pixar render engine) available for Blender.
Blender is more and more well positioned in the 3d industry!
Don’t forget about V-Ray for Blender.
I wonder if X-Particles is now closer to be bridged to Blender now that it fully works in Cycles.
Well-minded about V-Ray for Blender!!
About X-Particles for Blender, I guess is a matter of (short) time.
Cool! I’m so jealous of those gradient presets etc stuff they have there. :P