Alexander Weide writes:
A One in a Year Shot rendered with Blender Cycles with ACES Color profile.
The Modeling was done part by part in Houdini 16. The entire scene has around 5.5 Million Polygones. Render time of this entire shot took around 35 minutes on 4K with "Asus 1050TI OC Expedition". The entire car was finalized for rendering in around 3 to 4 days.
Hope you like it.
13 Comments
Modeling was done in Houdini 16?! Do you have a video of that? : )
I have provided some making of images/insight images on instagram @Alexander_Weide and Twitter.
Please visit my Instagram there is a second image with houdini screenshot. And more information Instagram: Alexander_Weide
thanks for the hint! So you are basically using a mixed approach of hand modeling and procedural tools? If you ever find the time/interest would be great to see a video tutorial on how you go about modeling inside Houdini.
Exactly
Full Resolution on Facebook: https://www.facebook.com/Alexanders.Artwork/photos/a.1188791227819874.1073741835.208799159152424/1425405060825155/?type=3&theater
' rendered with Blender Cycles with ACES Color profile' - can you elaborate a bit on this? How do you enable ACES in Blender?
There was a blenderartist threat a while ago and a guy has shared his ACES Colormanagment Settings. Its working very well.
I am new into blender and 3d stuff. Why did You use Houdini for modeling and not in blender?
Because i knew how to work with Houdini and Houdini provide extraodinary procedural modeling tools. No other tool not maya blender or max has these kind of features.
You need to try the Sverchok add-on for procedural modeling.
Hi thanks for your advice and help. But i can tell you that i there is no alternative to the procedural tools of Houdini. Thats not a believer thing thats a fact. Because it is more then modelling. When i build the tires i made a profile parts. Copystamp it in a circle. By that i added tiny details and stuff. Then i converted it to a vdb volume. Extruded the volume and added little chips for damage in the tire profile and converted the volume back to polygones. On the fly. Why do i use vdb? Because its the best way to get a real looking tire without the need to model every tiny carved stuff with polygones.... i have not seen any other tool that provide those features in depth.
This is amazing, im working on this model in blender for a friend and im getting stuck at places, any advice please?