INTRODUCTION
Hello, I’m Peter Akiki from Canada. I began my creative journey in 3D modeling at the Azrieli School of Architecture and Urbanism, from which I received a Masters in Architecture degree. In my spare time, I enjoy experimenting with computer software and learning from other 3D artists online.
INSPIRATION
Ironically, this Blender scene is a behind-the-scenes look at the aftermath of a photoshoot inspired by an illustration I created in 2018. While I initially intended to include the original character from the illustration, I chose to limit the storytelling to objects and materials instead.
PROCESS
This project served as a testing ground where I explored a variety of modeling and texturing strategies.
The clothes and sandbag meshes began with cloth simulations, followed by sculpting.
I experimented with procedural texturing to allow for flexible adjustments to the visual narrative.
Here are some of the other assets with which I experimented with the textures:
I developed a Geometry Nodes setup to generate a mesh that resembles a sunflower along any curve, including a decay parameter.
Here is the geometry node set-up:
RENDER: Staged
Renders:
Thank you for checking out my article. Don’t hesitate to ask any questions on my social media. Have a great day!
About the Artist
Peter Akiki is a 3D artist from Canada. He is currently working as a freelance artist.