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Behind the Scenes: Kitchen Diorama

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Ryan Pocock shares the 'making of' his gorgeous low poly kitchen scene.

My name is Ryan Pocock, I usually go by “AutumnPioneer” online. I’m currently applying to university to study Game Arts in Cologne, Germany, though I am originally from England.

Before only recently deciding on a big career change into hopefully becoming an environment artist, I had studied 3 and a half years to become a graphic designer, but I wasn’t feeling quite as inspired as I did when I played video games each and every day, so I made the change.

I’ve been using Blender on and off for a few years now, but only recently began using it every day to practice and build my skills up for my portfolio. I’ve never really modeled anything intricate as most of my work and style is low poly. It’s interesting to push yourself and lower the polycount before you lose what the shape really is.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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