A professional VFX breakdown by Albin Merle!
This a personal project I made to test soft and rigid bodies in Blender. What a powerful tool ! Cycles Render eat all billions of polygons up. Even with 3d depth of field and motion blur.
Unfortunately i couldn't render it with GPU because of the weight of the file.
I decided to test linked .blends as well in this little project, it works perfectly !! I think Blender is a great competitor to other 3d software and is ready to use in Post Production. Of course this project could be better but as a personal project I wanted to finish it in 4 days.
I Hope you'll like it. I would like to record a tutorial for you when I'll have a moment.
Let me know in comments if any part of it can be improved or if you know a better way to deform a non-rigid object.