Tutorial: How Do I Combine Blender With Houdini?

Use Blender and Houdini Indie in a non-destructive hard-surface modelling workflow

We are going to explore alternative hard-surface modelling techniques in a semi-procedural, non-destructive setting – to do this we will break down the AstroMonkey render.

This tutorial will build on already dominant workflows such as sculpting, subdivision modelling, kitbashing and Boolean operations with an aim to bypass linear execution and many of the other limitations that they can sometimes impose.

By the end of this article you should have an overview of how to efficiently work within Blender’s powerful ecosystem as well as how to utilise both Blender and Houdini in a way that is complementary to your existing workflows and applications.

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