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Tutorial: How Do I Combine Blender With Houdini?

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3D Artist magazine features a tutorial by Juri Unt on using Blender and Houdini together in your pipeline.

Use Blender and Houdini Indie in a non-destructive hard-surface modelling workflow

We are going to explore alternative hard-surface modelling techniques in a semi-procedural, non-destructive setting – to do this we will break down the AstroMonkey render.

This tutorial will build on already dominant workflows such as sculpting, subdivision modelling, kitbashing and Boolean operations with an aim to bypass linear execution and many of the other limitations that they can sometimes impose.

By the end of this article you should have an overview of how to efficiently work within Blender’s powerful ecosystem as well as how to utilise both Blender and Houdini in a way that is complementary to your existing workflows and applications.

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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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