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Educational Motion Graphic for PC Gamers Using Blender

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ScottMichaud writes:

At the small business computer hardware website I work for, we're playing around with the idea of getting into independent, educational videos. It's common to see tech YouTube channels explain similar topics by standing in front of a camera, but we're hoping that Blender will make it cheap enough that a single animator (me) could find a niche with CG animation in that space.

The pilot episode explains how load-balancing works for multiple graphics cards. It covers how Crossfire and SLI received work, and illustrates how DirectX 12, Mantle, and Vulkan isn't affected by this limit (nor is OpenCL or CUDA, which Blender Cycles is a good example of). It also gets into three specific load-balancing algorithms.

At 1080p60, we were looking at about 10-120 minutes of render time per second of footage on a GTX 670. Unfortunately, the GTX 10X0 test builds launched the week after we finished rendering the footage.

Pilot Episode:

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