Image: Dc-3 Douglas The Healing Area

thio writes:

this piece was made in different softwares maya for the very basic shapes and blender to make the hole the complex details in modelling almost 90% of the modelling process.

Uv process is beautiful in blender because is extremely fast and comfortable, texturing part is a mix way between Blender substance designer and affinity photo with all PRB maps roughness, metallic diffuse_color, ao normal_maps and heightmaps.

Comp was made in blender nodes natron and affinity photo and a small touch in nuke.

Hope you like it.

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