Linko writes:
Model from Marc Brunet's tutorial on Cubebrush.
This video show you how to convert an high poly sculpt in ZBrush (can be done in Blender) into a game asset fully textured with the tools in Dark Blender. The process shown in this video is normally done in 5 hours by an artist, this workflow do the same work in 5 minutes.
In the video I use the Game Asset Generator, a script that decimate the mesh at the desired polycount (can create several iterations for LoDs), unfold half of the mesh to optimize the texel density, bake every maps, save them, composite them and reimport them in the 3d viewport and setup a lighting all in one click. The texturing use vertex painting, each color on the gradient ID image provided in the zip is attached to a gradient. For example the orange color lava on the gradient ID image will generate a cool black, orange and yellow color effect on top of the generated grayscale.
There is also multiple other tools that aren't shown in this video.
3 Comments
I haven't done a ton with this, as I only recently downloaded, but a very promising project. Really helps my workflow
very wow'ish this one !
This seems promising